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Question by Hyperion · Aug 01, 2013 at 09:56 PM · animationanimatortimestate-machine

Animate only after certain time

Hello everyone,

I have a tank that always animates its "Scanning/waiting" animation when no key is pressed. I want it to play its scanning animation only after a certain amount of time has passed after having not pressed a key.

So how do I measure the time elapsed after having pressed a certain key?

I'm using JavaScript for this project by the way, but I can also use C#.

I know it may have something to do with Time.time, but I can't get my head around it.

Any help appreciated-Hyperion

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Answer by bubzy · Aug 01, 2013 at 10:06 PM

 using UnityEngine;
 using System.Collections;
 
 public class time : MonoBehaviour {
     
     public bool idle = false;
     public float timeToIdle = 2.0f; //2 seconds
     float currentTime = 0f;
     
     // Use this for initialization
     
     void Start () {
     currentTime = Time.time + timeToIdle;
     }
     
     // Update is called once per frame
     void Update () {
     
         if(!idle) //this can be replaced by something to check if there is no input etc..
         {
             checkIdle();
         }
     }
     
     void checkIdle()
     {
         if(Time.time > currentTime)
         {
             idle = true;
             //run your anim here or a seperate function to translate the boolean value
             currentTime = Time.time + timeToIdle;
         }
     }
 }
 
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avatar image Hyperion · Aug 02, 2013 at 02:15 AM 0
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I appreciate your help! Thanks!

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