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Question by Zib Redlektab · Mar 05, 2011 at 08:18 PM · assetprojectdirectory

Use pre-existing directory for assets

The project that I'm working on already has a pretty extensive file structure built up, with our files organized hierarchically and all that good stuff. I'd like to bring all of this into a Unity project, while leaving the files in place. So far it seems like I can make a new project and import the root folder, but then it just copies all of the files to its own location.

Is there any way to make a Unity project that uses a pre-existing directory as its Assets folder?

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Answer by Eric5h5 · Mar 05, 2011 at 08:23 PM

No, because of the associated metadata, but you can select the assets and export them as a package.

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avatar image Zib Redlektab · Mar 05, 2011 at 11:17 PM 0
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The assets in question have never been imported to a Unity project before. All I want is a way to make a Unity project that is created "around" an already existing folder, without the need to duplicate said folder into the new project's Assets directory.

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