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Question by AlfieCassidy · Aug 04, 2013 at 07:23 PM · textureimportmodelmaterial color

How do I apply textures to a model?

I have a model of an SVD, when imported into unity it comes up white. I have a folder named tex and a folder named Materials, how can I make the SVD the colour it's supposed to be? I assume it involves those folders.

Thank you very much.

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avatar image DaveA · Aug 04, 2013 at 07:23 PM 0
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What is an SVD, and what format is the model in, and what program did you export it from?

avatar image tw1st3d · Aug 04, 2013 at 07:28 PM 0
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Convert the image to a .tiff so it can be read as a UV map texture.

avatar image tw1st3d · Aug 04, 2013 at 07:29 PM 0
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also fairly certain an SVD is a type of rifle.

avatar image AlfieCassidy · Aug 04, 2013 at 07:34 PM 0
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Yes, SVD is a type of rifle haha. The format is in .obj, I also have a .3DS of it. I'm not sure, I was sent it by someone I know.

Are you saying I should convert the JPEG files in the Tex folder to Tiffs? There's a file named Tex_0009_1.JPEG that has texture components of the rifle sort of jigsawed about. I can supply the image if it would make it more clear.

avatar image tw1st3d · Aug 04, 2013 at 07:36 PM 0
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If it looks like it's each side of your object in the image, convert it to a .tiff file. .tiff files are like a natural map for 3D objects. Converter

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Answer by lancer · Aug 04, 2013 at 07:44 PM

You need to apply the texture as a material.

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avatar image tw1st3d · Aug 04, 2013 at 07:49 PM 0
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Applying an imported image directly creates a new material with the texture AS the material.

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