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Question by Chris 31 · Mar 05, 2011 at 11:30 PM · collisionforce

Preventing change in direction from collisions

Hey, I have enemies scripted to move in a straight line towards an end point. however when arrows collide with them and the enemy destroys the arrow the enemy is "pushed" more towards the direction it was hit from as if it is absorbing some of the force from the impact. Any ideas how to prevent this?

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Answer by Eric5h5 · Mar 06, 2011 at 01:30 AM

Increase the enemies' mass, or decrease the arrows' mass, or both.

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avatar image Chris 31 · Mar 06, 2011 at 01:39 AM 0
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the arrow doesn't have a rigid body though, just a collider

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Answer by Chris 31 · Mar 06, 2011 at 01:42 AM

ahh turns out increasing the drag did the trick

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