Instantiate is throwing my throwing my objects?

So I’m creating a spawning script to spawn my AI using Instantiate. I’m passing the spawner’s location and rotation and the game object I want to have spawned. The script works perfectly except that for some reason when the object is instantiated, it is thrown at about 200 meters/second and I have no idea how to fix it. because when I set the vector3 position as 0, 0, 0 it works perfectly fine, but once the location is moved from the origin, the object it actually thrown at that vector. I’m extremely confused.

Here’s the sample of code where I instantiate the the new objects. I’m basically trying to instantiate them at the spawner’s position.

easyAI, mediumAI, and toughAI are all primitive GameObjects with an attached rigidbody purely used for testing.

private void spawn(int spawnNum){
		if(spawnNum < chanceEasy){
			Instantiate(easyAI, gameObject.transform.position, gameObject.transform.rotation);
			n_AI++;
			lastSpawnTime = Time.time;
			spawnTime = r.Next(minWait, maxWait);
			spawnChance = r.Next(0, 100);
		}else if(spawnNum > chanceEasy && spawnNum < (100 - chanceTough)){
			Instantiate(mediumAI, gameObject.transform.position, gameObject.transform.rotation);
			n_AI++;
			lastSpawnTime = Time.time;
			spawnTime = r.Next(minWait, maxWait);
			spawnChance = r.Next(0, 100);
		}else if(spawnNum > (100-chanceTough)){
			Instantiate(toughAI, gameObject.transform.position, gameObject.transform.rotation);
			n_AI++;
			lastSpawnTime = Time.time;
			spawnTime = r.Next(minWait, maxWait);
			spawnChance = r.Next(0, 100);
		}else {
			Debug.Log("Error, Spawn Number Out of range");
			
		}
			
		}

If anyone could offer any insight to my problem it would be appreciated. I am baffled by what is going on. Thank you

Idk if this will help but 1, is your prefabs’ locations set to 0,0,0 and also do they have a rigidbody? I know somethings if you throw a rigidbody on they do weird stuff like try throwing it onto your Main Camera and the Camera will just start floating up lol.