• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bustedkrutch · Aug 08, 2013 at 02:14 AM · namespace

Trouble type casting from JS script to C# script

Hi Folks,

I'm not sure how to type a variable in C# using the JavaScript (JS) script name in order to access a variable in the JS script from the C# script. (I hope that's an accurate description - let me know if I'm not using the terms correctly and I'll edit)

The JS script is named NumberLauncher.js and has a variable that I'm successfully accessing from other JS scripts with the following:

 //[Outside any function]
 var nl        : NumberLauncher;
 var FireLock     : boolean;
 
 
 //[Inside the Start function to create a reference to NumberLauncher]
 nl = GameObject.FindGameObjectWithTag("Launcher").GetComponent(NumberLauncher);
 
 
 //[Inside the Update function
 FireLock = nl.Fire_Lock;

Now for my current (unsuccessful) attempt in C#

 //[Inside the Class but outside of any functions]
 public bool FireLock;
 public NumberLauncher     nl;
 
 //[Inside the Start function]
 nl = GameObject.FindGameObjectWithTag("Launcher").GetComponent<NumberLauncher>;
 
 //[Inside the Update function]
 FireLock = nl.Fire_Lock;
 

The error that is reported is: "The type or namespace name 'NumberLauncher' could not be found. Are you missing a using directive or an assembly reference"

I looked through the docs and there was an example of this where both scripts were apart of the same GameObject but I'm missing something, like the error says missing a "using", but I don't know how this is used in unity with JS scripts.

I appreciate your help.

Thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DaveA · Aug 08, 2013 at 05:30 AM

Due to the order that things get compiled, you run into this. I've taken to just doing everything in C# to save me the trouble. But you can try this: move the js script to a folder called StandardAssets, or Plugins, as those get compiled first.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

namespace support in unity 1 Answer

C# Unity 3D Using functions from other files. 1 Answer

How to add a value to a line of code 1 Answer

Why can't I use Texture2D? 1 Answer

Unable to access custom editor namespace from runtime assembly 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges