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Question by alexlam127 · Aug 08, 2013 at 09:43 AM · animationrunidle

play animation when moving,and idle animation when stand still

i have this script but the object still play run animation when not moving...what should i change??

 private var lastPosition : Vector3;
 
 
 function Update () {
 
 
     if(Vector3.Distance(transform.position, lastPosition)>=1.0){
         animation.Play("Run");
         }
     else{
         animation.Play("Idle");
     }
         
 }
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Answer by MaVCArt · Aug 08, 2013 at 10:00 AM

Where does your lastPosition get updated? If it's on its uninitialised state, the distance will most likely always be greater than 1 - the Vector3 will most likely be initialised by Unity at (0,0,0).

If this happens in a piece of code you have not posted here, the result you're trying to achieve would probably work better if you used something like:

 if ( speed != 0 ) { play running animation; }
 else { play idle animation; }

this is pseudo code of course, but you get the point :)

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