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Question by Hez · Aug 09, 2013 at 12:56 AM · c#movementangle

C# how do you move at an angle

I am trying to make a game where the player can be polled to objects, but is not forced to look at them. I looked all over the internet, and I can not find it. all I want to do is use a Vector3.Angle to find the angle I need to move, and then move at that angle using the controller.Move command.

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Answer by clunk47 · Aug 09, 2013 at 12:59 AM

Question isn't really that clear. I may have misinterpreted, but if you're wanting to move toward something at a certain speed, without having to look at the object you're moving toward:

 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour
 {
     public Transform poll;
     float speed = 5.0f;
 
     void Update()
     {
         transform.position = Vector3.MoveTowards(transform.position, poll.position, speed * Time.deltaTime);
     }
 }

Here's some more info on Vector3.MoveTowards

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avatar image Hez · Aug 09, 2013 at 01:15 AM 1
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I thank you for your assistance, this script seems to be working for now :D

avatar image clunk47 · Aug 09, 2013 at 01:16 AM 1
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If this question resolves your issue, please vote up and accept the answer.

avatar image Hez · Aug 09, 2013 at 01:43 AM 0
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lol, sorry... kind of new to posting questions

avatar image clunk47 · Aug 09, 2013 at 01:48 AM 1
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It's all good man, I can tell if someone doesn't know they're supposed to accept / vote up yet because of their karma and the fact they don't vote up / accept but say it worked. No worries at all man, that's why I voted you up, so you could have 15+ karma, which gives you the ability to vote up comments and answers. Welcome to the community, happy developing :)

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