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-1
Question by xkOnanaa · Aug 09, 2013 at 06:12 AM · gameobjecttarget

problem with lookAt(target)

Heres my code:

var waypoints : Transform[];

var speed : int = 5;

private var currentWaypoint : int;

var loop : boolean = true;

var player : Transform;

function Start()

{

 player = GameObject.FindWithTag("Player").transform;

}

function Update()

{

 animation.Play("walkLikeMan");

 if(currentWaypoint < waypoints.length)

 {

 

    var target : Vector3 = waypoints[currentWaypoint].position;

    var moveDirection : Vector3 = target - transform.position;

    var range : Vector3 = player.position - transform.position;

 

    var velocity = rigidbody.velocity;

    if(moveDirection.magnitude < 1)

    {

      currentWaypoint++;

    }

    else if(range.magnitude < 10)

    {

      velocity = Vector3.zero;

      target = player.position;

    }

    else

    {

      velocity = moveDirection.normalized * speed;

    }

 }

 else

 {

    if(loop)

    {

      currentWaypoint = 0;

    }

    else

    {

      velocity = Vector3.zero;

    }

 }

 rigidbody.velocity = velocity;

 transform.LookAt(target);





}

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avatar image dorpeleg · Aug 09, 2013 at 12:12 PM 3
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What is your question?

Please add an actual question + format your script correctly.

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