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Question by youngapprentice · Aug 12, 2013 at 02:01 AM · materialcoloritweenslot

iTween.ColorTo on one material

Hi, all! I have multiple material slots assigned to my gameObject's renderer. I know I can assign them through code using renderer.materials[x] but I don't know how to do so through iTween. When I use it it just changes all material slots. Is there a way to do t$$anonymous$$s?

Thanks! - YA

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avatar image youngapprentice · Aug 12, 2013 at 11:38 AM 0
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Should I just perform this operation with Color.Lerp?

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Answer by socoman3 · Apr 01, 2015 at 03:50 AM

Hi there!

I used ValueTo instead of ColorTo, so you can apply it to the material you want in "onUpdate" method. Like t$$anonymous$$s:

 public float speedTween;
 private Renderer myRenderer;
 
 void Start()
 {
     myRenderer = GetComponent<Renderer> ();
     iTween.Stop(gameObject);
     iTween.ValueTo (gameObject, iTween.Hash ("from", Color.blue, "to", Color.red, "time", speedTween, "easetype", "easeInCubic", "onUpdate","UpdateColor"));
 }
 
 void UpdateColor(Color newColor)
 {
     myRenderer.materials [1].color = newColor;
 }

GetComponent is used because in Unity 5 you are not able to use renderer.material directly.

Hope t$$anonymous$$s helps

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