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Question by WizzDE · Aug 12, 2013 at 08:28 PM · meshmaterialcolorvoxelvertexcolor

How to make colored voxels?!?

Well I'm confused... I'm still working on my voxel engine and now I decided that I don't want to have any Textures. Instead I'd like to have colored voxels. I can't use vertex colors because I'm already using them for ambient occlousion (shadows). So how would I do this? Could I use Mesh.Color for the shadows and Mesh.Color32 for the block color? Help would be great! Thanks

Wizz

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Answer by Eric5h5 · Aug 12, 2013 at 08:39 PM

Use UV mapping, along with a texture that contains the colors you want to use (use point filtering for the texture so bilinear doesn't mess the colors up). Mesh.Color and Color32 are the same thing.

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avatar image WizzDE · Aug 13, 2013 at 04:14 AM 0
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Thanks for your answer! Yes your probably right. I should stay with uv mapping. I could have a 1024x1024 Texture where every pixel is a diffrent color...

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