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Question by BBright · Aug 13, 2013 at 06:44 AM · rigidbodyfreezerotation

How to rotate Freeze rotation

I made Prefab looks like windmill.

and I set it's Freeze Position as X,Y,Z and Freeze Rotation as X,Y. and It rotates well as I thought.

but problem is when I copied it in Scene view and place and rotate 90 degree. Then, It works only if I change Freeze Rotation as Y,Z. I understand what's going on but it's kind of strange.

My windmill might be placed by many different degree. and What if I want to create it dynamically and place by uncertain degree. There is no way to set Freeze Rotation with using only X,Y,Z.

Thanks

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avatar image Joyrider · Aug 13, 2013 at 06:56 AM 0
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I don't get it... could you post a picture of the setting you're trying to explain?

When you say "rotate 90 degrees" you mean, the mill and around the Y axis?

avatar image beayfergm · Aug 13, 2013 at 07:15 AM 0
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I think I have understood your problem, but no sure 100%.

Try to make your windmill child of another GameObject. Then apply all the rotations on the parent, not the windmill itself.

In "object-space" the windmill has the rotation along Z axis "freezed", but since is the parent the one which is rotating you should not have the problem you were having.

:)

avatar image BBright · Aug 14, 2013 at 01:24 AM 0
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Thanks for reply!!^^

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Answer by IgorAherne · Aug 13, 2013 at 07:45 AM

If you rotate the cross with script, you won't have any problems. In fact there shouldn't be a rigid body on the windmill. Take it off, and rotate the cross through quaternions ;)

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avatar image Joyrider · Aug 13, 2013 at 07:47 AM 0
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Well, it depends what he wants to do... maybe he wants physiscs to be applied to the mill (like windZones).

avatar image BBright · Aug 14, 2013 at 01:25 AM 0
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Joyrider is right. but Thanks for all of you :)

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