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Question by lemiwinks · Aug 14, 2013 at 10:43 AM · scalingmatrix

Scaling GUI textures to match all screen sizes

hi all. im working on a game and so far ive been testing on one screen size. ive been placing GUi textures in my game which are used as a scoreboard of some sort. http://i.imgur.com/Ze8UnRb.png

as you can see in the image now i have tested this this on different resolutions the berries are not in the correct place. ive been looking everywhere for the answer and looked into gui.matrix ect. but in cant seem to find a solid answer that will scale my gui textures on different devices. any help would be great.

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Answer by meat5000 · Aug 14, 2013 at 11:18 AM

Instead of adding actual pixel offsets you need to put the values in as a function of total screen height and width. There are examples of this in the tutorial projects that are available for Unity.

Unity QA here, first in the list

http://answers.unity3d.com/questions/30146/gui-texture-scale-and-position-according-to-the-ac.html

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avatar image lemiwinks · Aug 14, 2013 at 11:43 AM 0
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i cant quite get how id make that work for my guitextures?

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Answer by dylan92 · Sep 12, 2013 at 06:21 PM

An easy solution would be to get an asset that does this for you. GUI Essentials will scale your GUITexture or GUIText to any resolution. All you have to do is attach a script to your GUITexture or GUIText.

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