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Question by ryisnelly · Aug 14, 2013 at 04:08 PM · textfieldstoringinfo

Storing and displaying info from textfield

How would i store and display information that has been entered in to a textfield?

 #pragma strict 
 
 private var rect: Rect;
 var btnTexture : Texture;
 private var guiOn = false;
 var ClosePostion : Vector2 = new Vector2 (200,5);
 var CloseSize : Vector2 = new Vector2 (35,35);
 var CloseIcon : Texture;
 var bid : String = "";
 var bidPostion : Vector2 = new Vector2(200,30);
 var bidSize : Vector2 = new Vector2 (50,30);
 
 
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 //opens gui
 function OnMouseDown()    
 
 {
 guiOn = true;
     rect = Rect(Input.mousePosition.x,Input.mousePosition.y,300,100);
         yield WaitForSeconds(100);
             guiOn = false;
 }
     
     
 //gui to display    
 function OnGUI(){
     if (guiOn){
         GUI.Box(Rect(0,0,200,200),"bids");
             if(!btnTexture){
                 Debug.LogError("assign a texture");
                     return;
                     
 }
 
 //close button
     if (GUI.Button(Rect(ClosePostion.x,ClosePostion.y,CloseSize.x,CloseSize.y),CloseIcon)) {
            guiOn = false;
 
 //bid Textfield
     }
      bid = GUI.TextField (Rect (bidPostion.x, bidPostion.y, bidSize.x, bidSize.y), bid, 25);
 
     }
 
 
 }
 
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Answer by robertbu · Aug 15, 2013 at 07:20 AM

I'm not sure what you are going for in this question, but here is some modified code. It move the bid amount to 'previousBid' and displays that amount when the close button is clicked:

 #pragma strict 
  
 private var rect: Rect;
 var btnTexture : Texture;
 private var guiOn = false;
 var ClosePostion : Vector2 = new Vector2 (200,5);
 var CloseSize : Vector2 = new Vector2 (35,35);
 var CloseIcon : Texture;
 var bid : String = "";
 var bidPostion : Vector2 = new Vector2(200,30);
 var bidSize : Vector2 = new Vector2 (50,30);
 var previousBid  = "";
 var showPrevBid = false;
  
 //opens gui
 function OnMouseDown()  {
     guiOn = true;
     rect = Rect(Input.mousePosition.x,Input.mousePosition.y,300,100);
        yield WaitForSeconds(100);
          guiOn = false;
 }
  
 //gui to display    
 function OnGUI(){
     if (guiOn){
        GUI.Box(Rect(0,0,200,200),"bids");
          if(!btnTexture){
           Debug.LogError("assign a texture");
               return;
         }
  
         //close button
         if (GUI.Button(Rect(ClosePostion.x,ClosePostion.y,CloseSize.x,CloseSize.y),CloseIcon)) {
             guiOn = false;
             previousBid = bid;
              showPrevBid = true;
         }
         bid = GUI.TextField (Rect (bidPostion.x, bidPostion.y, bidSize.x, bidSize.y), bid, 25);
     }
     
     if (showPrevBid) {
         GUI.Label(Rect(30,300,100,50), previousBid);
     }
 }
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