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Question by Hez · Aug 15, 2013 at 01:29 AM · rotationmovementcharactercontrollergravity

How to change the angle my character falls at

I want my Character to be on a platform, and have the platform rotate in all angles. I want my character to have the ability to be upside down on the platform.

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Answer by 2d4Games · Aug 15, 2013 at 01:48 AM

Add a check on the character that checks if the character is on that special platform or not. If the player is on the platform, then set the direction of the gravity to be towards the platform.

You can do t$$anonymous$$s by getting the down vector from the platform (negative up vector), and setting the transformation equation for gravity to be a scalar multiple of that vector.

Somet$$anonymous$$ng like t$$anonymous$$s:

 var gravity : float;
 var gravDirection = Vector3.down;
 
 function Update (){
     
     if (onPlatform){
         gravDirection = -Platform.gameObject.GetComponent(Transform).up;
     }
 
     transform.position = gravDirection * gravity * Time.deltaTime;    
 
 
 }
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