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Question by Draiget · Aug 16, 2013 at 09:35 AM · raycastlightflareignore collisionssphere raycast

Disabling lights collision

Hello everyone,

I have a simple sphere game object with Shpere Collider, and Light component with Flare. I can't see light until i disable the SphereCollider on gameObject. But if i disable collider, i can't raycast them.

Can i disable light collision, somethings like light on render top?

Thanks.

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avatar image Joyrider · Aug 16, 2013 at 09:48 AM 0
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Did you create a primitive sphere to be a collider of your light? if your did, you can just disable the renderer of that sphere.

But you should just add a sphere collider to your light. No need for the actual object.

avatar image Sajidfarooq · Aug 16, 2013 at 09:48 AM 0
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Rather than attaching a light component to the sphere game object, create a light object, and make it a child of the sphere game object.

avatar image Draiget · Aug 16, 2013 at 09:52 AM 0
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Sphere renderer already disabled, and as child object added light with flare, but SphereCollision disabling visibility of light and Flare, if i disable SphereCollider - light become visible. I can remove sphere collider, i need them.

avatar image Draiget · Aug 16, 2013 at 09:54 AM 0
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alt text

avatar image Draiget · Aug 16, 2013 at 09:58 AM 0
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With collider: alt text

Without: alt text

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Answer by Joyrider · Aug 16, 2013 at 11:23 AM

Put your sphere in the TransparentFX layer

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avatar image Draiget · Aug 16, 2013 at 11:28 AM 0
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Thanks bro!

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Answer by Thanar · Aug 16, 2013 at 10:16 AM

Try disabling the property "Cast Shadows" in the mesh renderer

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avatar image Draiget · Aug 16, 2013 at 10:21 AM 0
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$$anonymous$$eshRenderer is disabled, changing properties will do nothing.

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