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Question by Benjamin 3 · Mar 11, 2011 at 10:58 AM · blenderrotate

Rotation drops FPS

Hello Guys,

i am developing currently a game, which has goodies in it. These goodies should rotate, till somebody tooks them.

The only problem is: If the Object is rotating via script, the fps drops from >150 to 40

I've even tried to rotate the goodies via Blender-Animation ( i am using Blender for the meshes, etc.).

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Answer by Benjamin 3 · Mar 11, 2011 at 12:13 PM

Allright, i solved it by myself:

When playing the animation, ive rotated the Collider too. Now, for logical, it checks the collision every update = crap performance.

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avatar image runevision ♦♦ · Mar 11, 2011 at 12:30 PM 0
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$$anonymous$$oving or rotating colliders without rigidbodies give really crap performance (you're not supposed to do it), but if you attach a rigidbody (you can make it kinematic) then the performance is fine.

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