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Question by Dedede · Mar 11, 2011 at 02:45 PM · animationspritemanager

Wait for animation end - Sprite Manager 2

Hi,

is it possible to stop the excecution of a script as long as an animation is playing?

something like this:

if (XXX)
{
  mySprite.PlayAnim(0);
  //function wich stops the script, as long as the animation plays
  //function after animation is done
}

Thanks

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Answer by ZeeshanAkhtar_UOG · Sep 06, 2014 at 10:29 PM

make empty object , attact script with it create required script Instance like private ScriptName object; then get components of required that you want to disables ... in start function object.GetComponent(); then write after animation complete object.enabled = false ;

hope you understand , advance sory if any mistake bcz its my first atempt to answer ...

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