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Question by ngtq97 · Aug 17, 2013 at 03:49 PM · convert

Help me convert Js to C#

Hi,sr for my bad english but can someone convert this Javascripts code to C# for me please. Thanks.

 var target : Transform;
 var distance = 10.0;
 
 var xSpeed = 250.0;
 var ySpeed = 120.0;
 
 var yMinLimit = -20;
 var yMaxLimit = 80;
 
 private var x = 0.0;
 private var y = 0.0;
 
 @script AddComponentMenu("Camera-Control/Mouse Orbit")
 
 function Start () {
     var angles = transform.eulerAngles;
     x = angles.y;
     y = angles.x;
 
     // Make the rigid body not change rotation
        if (rigidbody)
         rigidbody.freezeRotation = true;
 }
 
 function LateUpdate () {
 
     if (target && Input.GetMouseButton(0) && !Input.GetKey("left alt")) {
         x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
         y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
          
          y = ClampAngle(y, yMinLimit, yMaxLimit);
                 
         var rotation = Quaternion.Euler(y, x, 0);
         var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
         
         transform.rotation = rotation;
         transform.position = position;
     }
     
     
 }
 
 static function ClampAngle (angle : float, min : float, max : float) {
     if (angle < -360)
         angle += 360;
     if (angle > 360)
         angle -= 360;
     return Mathf.Clamp (angle, min, max);
 }
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avatar image sdgd · Aug 17, 2013 at 03:59 PM 1
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did you try using this tool?

http://files.m2h.nl//js_to_c.php

avatar image fafase · Aug 17, 2013 at 04:05 PM 1
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Fact is, you probably do not know C# enough if you require someone else to convert as this is pretty basic thing. There is even the temporary storage of transform structures required in C#.

I would tell you to dive into a C# book where you go from what is .NET up to delegate, reflection and thread. When you get there, you will look at any language and able to convert to C# and even optimize it.

avatar image fafase · Aug 17, 2013 at 04:19 PM 0
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I was to say, you will always get a karma hungry user to convert your script.

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Answer by Bunny83 · Aug 18, 2013 at 11:07 AM

This compiles and works:

 // C#
 // MouseOrbit.cs
 using UnityEngine;
 using System.Collections;
 
 [AddComponentMenu("Camera-Control/Mouse Orbit")]
 public class MouseOrbit : MonoBehaviour
 {
     public Transform target;
     public float distance = 10.0f;
     
     public float xSpeed = 250.0f;
     public float ySpeed = 120.0f;
     
     public float yMinLimit = -20f;
     public float yMaxLimit = 80f;
     
     private float x = 0.0f;
     private float y = 0.0f;
     
     
     void Start()
     {
         var angles = transform.eulerAngles;
         x = angles.y;
         y = angles.x;
     
         // Make the rigid body not change rotation
            if (rigidbody)
             rigidbody.freezeRotation = true;
     }
     
     void LateUpdate()
     {
         if (target != null && Input.GetMouseButton(0) && !Input.GetKey(KeyCode.LeftAlt))
         {
             x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
             y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
             
             y = ClampAngle(y, yMinLimit, yMaxLimit);
             
             var rotation = Quaternion.Euler(y, x, 0f);
             var position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
             
             transform.rotation = rotation;
             transform.position = position;
         }
     }
 
     static float ClampAngle (float angle, float min, float max)
     {
         if (angle < -360f)
             angle += 360f;
         if (angle > 360f)
             angle -= 360f;
         return Mathf.Clamp (angle, min, max);
     }
 }
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avatar image ngtq97 · Aug 18, 2013 at 04:30 PM 0
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O$$anonymous$$G Thanks you so much, you are the best :)

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