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Question by MSB · Aug 18, 2013 at 01:44 PM · triggerfunctionif statementgroups

Using "collider.name" vaule to determine next move? C#

Heya Unity Answers, top of the morning to you.

Here's the deal, I've got a number of triggers in a row numbered from -13 to 13 (0 being in the middle) and when they are hit it'll log which number has been hit using >Debug.Log(collider.name);

     void OnTriggerEnter(Collider other) 
     {
         
         Debug.Log(collider.name);
     
     }

Now lets say I take Triggers 1, 2 and 3 and call them Group A...and I take 4, 5 and 6 and call them Group B, would it be possible to do something like this?....

 void OnTriggerEnter(Collider other) 
     {
         
         Debug.Log(collider.name);

         collider.name = new int = "Trigger Number"

           

        if(Trigger Number = 1, 2 or 3)
                 {
                 Do GroupA stuff ();
                 } 

        if(Trigger Number = 4, 5 or 6)
                 {
                 Do GroupB stuff ();
                 } 

         
     }

     


In a nutshell I want it to look at the value of the collider.name and turn on groups that the number has been assigned too. For example Trigger 1 is hit, that turns on GroupA stuff...then Trigger 4 is hit which turns on GroupB stuff, etc.

Any help would be great thanks!

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Answer by Slobdell · Aug 18, 2013 at 03:39 PM

Add a tag to each object the trigger/collider is attached to. Objects 1-3 eould have tag groupA, etc. That way you when it triggers you could still get the collider name and also the tag(groupA) and respond accordingly.

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avatar image aldonaletto · Aug 18, 2013 at 03:45 PM 0
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This is the easiest way. Remember that you must register the tags in the tag manager before using them, and that you can access the object tag directly with collider.tag

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