• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jordan Miller 2 · Mar 12, 2011 at 06:44 PM · audiovector3characterzonereverb

character in Reverb Zone?

I only want a sound to make sounds when I'm in a reverb zone. so I need some code to return true when I'm in a reverb zone:

while ??(transform is within a reverb zone)??
{
    if (controller.isGrounded && controller.velocity.magnitude > 0.3 )
    {
        audio.clip = walkSounds[Random.Range(0, walkSounds.length)];
        audio.Play();
        yield WaitForSeconds(audioStepLength);
    }
    else
    {
        yield;
    }
}
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Jessy · Mar 12, 2011 at 09:31 PM

// I recommend you store these in the Editor if they won't change. var reverbZone : AudioReverbZone; var reverbPosition = reverbZone.transform.position; var reverbSquareMagnitude = reverbZone.maxDistance * reverbZone.maxDistance;

var inReverbZone = (transform.position - reverbPosition).sqrMagnitude < reverbSquareMagnitude;

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jordan Miller 2 · Mar 13, 2011 at 12:53 AM 0
Share

Thanks Jessy! so elegant!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Change reverb zone gradient to linear 0 Answers

Buggy Reverb Zones (Reverb with No Dry) 1 Answer

Distribute terrain in zones 3 Answers

Reverb? Reverb Zones?!?!? 2 Answers

How do Audio reverb zones work, how are they set up? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges