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Question by GimLee · Aug 20, 2013 at 12:13 PM · mouseclickselection

Activate gameobject upon mouseclick

I'm making an rts game. I have a gameobject called 'Unit' Unit has a child object named 'Selected'

Selected is basically just a projector which indicates the unit is selected. But if it is not selected I want the 'Selected' gameobject to be set as inactive. It will be inactive as default. I tried this script to activate it upon mouseclick:

 if (hit.collider.transform.FindChild("Selected")) {
   if(Input.GetMouseButtonDown(0)) {
   Debug.Log ("Found unit");
   GameObject selectedObj = hit.collider.Transfrom.FindChild("Selected").gameObject;
   selectedObj.SetActive(true);
   }             
 }

But at the fourth line I get the following error:

Assets/Mouse/Mouse.cs(48,79): error CS1061: Type UnityEngine.Collider' does not contain a definition for transfrom' and no extension method transfrom' of type UnityEngine.Collider' could be found (are you missing a using directive or an assembly reference?)

If I remove that fourth (and fifth) line, then it works well with the Debug.Log function.

Can anyone help a newbie to understand what this error means?

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Answer by Linus · Aug 20, 2013 at 12:17 PM

How does this work:

 //Changing Transform to transform
 //Transform is the type, transform is the variable
 //Also just use .Find
 GameObject selectedObj = hit.collider.transform.Find("Selected").gameObject;



Edit: I also noticed that you have a pselling mistake. You spelled it Trans*fr*om

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avatar image GimLee · Aug 20, 2013 at 12:28 PM 0
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that spelling mistake... Thank you so much :D

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