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1
Question by devfo · Aug 21, 2013 at 11:11 PM · c#sound

How to make my machinegun echo?

Hello,

I am trying to make my gun sound have an "aftershock" sound, or echo. The only problem is that the echo has to correspond to the number of shots fired. How would I go about doing this in C#?

Thanks,

-DevFo

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Answer by aldonaletto · Aug 22, 2013 at 12:10 AM

A simple solution is the Audio Reverb Zone (available in free Unity too!): select the weapon and add the reverberation effect with menu Component/Audio/Audio Reverb Zone, then select a suitable preset (Mountain, Stoneroom, Cave etc.)

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Answer by getyour411 · Aug 21, 2013 at 11:40 PM

Are you storing the number of shotsfired in a variable? A foreach loop should work.

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Answer by DaveA · Aug 22, 2013 at 12:00 AM

If you have pro you could look into a reverb zone, or use Audacity to bake some echo into some clips, but you could just use Play(.1) or something like that to play a second source with a delay. What do you mean 'corresponds to number of shots fired' The more you shoot, the more echos per shot? What's the exact effect?

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