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Question by gogu23 · Aug 22, 2013 at 06:53 PM · instantiate prefab

Instantiate on collusion

Greeting , i know there is a lot on tower def on the net , but before i watch the tutorials i am going to try on my own to complete a simple tower def game.

so i am trying to instantiate on collision with game tag enemy .. then instantiate Gameobject.

 #pragma strict
 
 
 public var myTarget : Collider;
 
 
 
 function Update () {
 
 myTarget = SphereCollider;
 
 
 
 
 
 if( myTarget.Collision + tag ("Enemy"));
 {
 var myBulletPrefab : GameObject ;
  myBulletPrefab = Instantiate();
 }
 
 
     
     
     }


How do i make this work and what am i doing wrong .. i have a script for the prefab bullet with the range and speed.

Kind regards

Niko

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Answer by meat5000 · Aug 22, 2013 at 07:01 PM

 static function Instantiate(original: Object, position: Vector3, rotation: Quaternion): Object;

http://docs.unity3d.com/Documentation/ScriptReference/Object.Instantiate.html

You need to add arguments to your Instantiate. Namely, object, position, rotation.

 myBulletPrefab = Instantiate(Original, position, rotation);

will clone the object Original at position/rotation. The clone will actually appear as an object called myBulletPrefab in the inspector. I like to rename mine.

 clone = Instantiate(original, newPlacement, newRotation);
 cloneCount += 1;
 clone.name = ("clone-"+original.name.ToString()+cloneCount.ToString());


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