• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rasp1977 · Aug 23, 2013 at 08:47 AM · heavy

How to throttle calculational heavy scripts to avoid lagging

Hi

I have been mucking about in unity 4 and have been generation dynamic meshes. Problem is that it takes a bit of time to generate, so when ever I generate a new mesh, the game stops for 0.1 - 0.2 seconds while the script is creating the geometry and then runs fine after that.

This results in a bit of a laggy experience and it got me wondering if theres a way to throttle the script so that it takes a break from what it's doing and then resumes where it left of.

I am not interested in multi threading as it's not playing nice with unity and all the hassle with locks. So is there a Unity way of doing this?

Preferably in C#, but Java script would be fine as well.

Best regards Rasmus

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mattssonon · Aug 23, 2013 at 09:23 AM 0
Share

Have you considered using Coroutines?

avatar image Rasp1977 · Aug 23, 2013 at 09:54 AM 0
Share

No I had not. I was not sure what I was looking for were called in unity. But reading a bit about coroutines, it sounds like it's what I need.

Could you post an answer please :-)

avatar image mattssonon · Aug 23, 2013 at 10:26 AM 0
Share

I've just added an answer with some sample code, thanks!

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by mattssonon · Aug 23, 2013 at 10:25 AM

Consider pausing your scrips using coroutines, e.g.:

 IEnumerator DoStuff() {
     // Do something
     
     yield return WaitForSeconds(2.0f);
     
     // Do something else 2 seconds later
 }

You call an IEnumerator method using StartCoroutine(DoStuff);.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by scipiothegreat · Aug 24, 2013 at 02:10 AM

You should read up on threading. It allows the calculations to run at whatever speed it wants without slowing down the main thread.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Play sound on mouse enter 1 Answer

default script editor now working anymore 0 Answers

Setting up health script. will not work, 1 Answer

Scripting error! 1 Answer

Tree Chopping Script Issues 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges