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Question by RGI · Aug 23, 2013 at 05:46 PM · animationtexturelightingnormalmapbumpmap

Normal maps problem

Hi, Iam making a game for android and I seem to have a problem with Normal maps. They were working fine but now, without changing any render/quality settings, they are gone. They just dont show up. I can see them in Game and Scene view in unity but when I build the game, all the normal maps are gone. What could cause this? Pixel Light Count in quality settings is set to 2 by default.

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correia55

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avatar image TonyLi · Aug 23, 2013 at 07:06 PM 0
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Are you using a different shader in your Android build?

avatar image RGI · Aug 24, 2013 at 12:37 PM 0
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there is no shader attached, its a bumped specular material. It used to work and now it doesnt. I didnt change anything. (and its not just for 1 material, its for every material in the scene)

avatar image meat5000 ♦ · Aug 24, 2013 at 01:14 PM 0
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Did you reimport your normal maps and forget to set them as normals in the inspector?

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Answer by RGI · Aug 25, 2013 at 10:29 AM

no, didnt change anything with normals but it seems I somewhat solved it. I need a directional light. If I use point light only, normals arent working. Might have something to do with android version using limited amount of lights.

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