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Question by pravin gate · Mar 15, 2011 at 05:37 AM · scenewindownext

Need to go to next scene(next prefab)

$$anonymous$$i, i'm trying to make a simple game, in w$$anonymous$$ch i have created a scene of rotation of cube. Now i need to go to another scene or we can say nxt window after 'some time,(like we do in flash from one frame to nxt frame).

Or In simple way when i 'll click on one window nxt window will appear, and when i'll click on second window another will come and so on...... how can do it?

Is there any tutorial or some example are here to help me..?

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avatar image pravin gate · Mar 15, 2011 at 07:02 AM 0
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If it is wrong question, or not possible to do, the also plz tel me...

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Answer by DaveA · Mar 15, 2011 at 07:29 AM

You probably want t$$anonymous$$s: http://unity3d.com/support/documentation/ScriptReference/Application.LoadLevel.html

Look into Input.GetMouseDown for handling clicks

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avatar image pravin gate · Mar 15, 2011 at 07:43 AM 0
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ok that means i need to add this -- Application.LoadLevel ("HighScore") in rotation script as i need to go to nxt window aftr some rotation. But this level name means scene name or something else? This is the way i'm trying to do it... var degreesPerSecond : float = 50.0; function Update() { transform.Rotate(Vector3.up degreesPerSecond Time.deltaTime, Space.Self); transform.Rotate(Vector3.left* degreesPerSecond * Time.deltaTime,Space.Self); rigidbody.isKinematic = true; Application.LoadLevel ("level1"); }

is it right way?

avatar image HolBol · Mar 15, 2011 at 07:59 AM 0
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that would rotate the object then instantly load that scene.

avatar image pravin gate · Mar 15, 2011 at 09:38 AM 0
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whooo.. its working....

Thnks....

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