• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CazicThule · Aug 24, 2013 at 02:31 PM · mobilesavewindowsfilestore

How to save a text file in Windows 8

Here's how I usually save files

 using (StreamWriter writer = new StreamWriter(GetDocumentsPath()+"/"+filename))
 {
     writer.Write("foo");
 }  

But yet again this code doesn't seem to be supported in Windows Phone/8. Does anyone know a way to do this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by $$anonymous$$ · Aug 24, 2013 at 03:45 PM

Try this:

 using UnityEngine;
 using System.Collections;
 using System;
 using System.IO;
 using System.Text;
 
 public class TxtSaver : MonoBehaviour {
     
     String path;
     String fileName;
 
     
     // Use this for initialization
     void Start () 
     {        
         fileName = "/MyTxT.txt";//File name
 
     }
     
     // Update is called once per frame
     void Update () 
     {
         path = Application.dataPath + fileName;//Path
         using (FileStream fs = File.Create(path))
         {
             AddText(fs, "Text");//Text content         
         }
         
     }
       private static void AddText(FileStream fs, string value)
       {
         byte[] info = new UTF8Encoding(true).GetBytes(value);
         fs.Write(info, 0, info.Length);
       }
 }
 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CazicThule · Aug 24, 2013 at 06:04 PM 0
Share

This works well for Windows Phone, but gives me the error:

The type or namespace name 'FileStream' does not exist in the namespace 'System.IO' when I try to build for Windows 8 Store

avatar image
0

Answer by zezba9000 · Sep 13, 2013 at 07:15 AM

If you're looking for a plugin that can handle this on Win8 and WP8, iv'e made one you can find here: http://u3d.as/content/reign-studios/reign-win8-wp8-support-/5pH

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by alex107 · Oct 01, 2013 at 08:05 AM

I created a sample that enabled use of storage file, by using events and passing a stream back to the caller. https://www.dropbox.com/s/0thac2x5f36g2cp/IOTest.zip

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to take the finished file in unity ?and how to submit it to the store ? 1 Answer

Save GUI List to my Text File 0 Answers

Saving data from debug player for AI to use later? 1 Answer

Saving world info 3 Answers

Using Smartfox2X with Unity for a Windows Store app 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges