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Question by Brahim113 · Aug 24, 2013 at 06:46 PM · positiontransforms

How to calculate child position

[Edit to former question]: Found where the problem is and that is what i am asking now

I need to get the true position of a child object since the position is not related at all with the parent object.

If someone can tell me how that works. it would be nice

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avatar image Brahim113 · Aug 24, 2013 at 06:56 PM 0
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I tried changing the posistion to 0,0,0 from -6.2,-23,55 and then the radius worked when i had it set to 4

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Answer by aldonaletto · Aug 24, 2013 at 07:04 PM

You should use child.position instead of child.localPosition: localPosition is the child position in local space (which's actually its offset from the parent position), and OverlapSphere expects that you pass the center coordinates in world space:

       Collider[] Colls = Physics.OverlapSphere(child.position, 70);
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avatar image Brahim113 · Aug 24, 2013 at 07:08 PM 0
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I just found out that. was going to delete the post but you answered so fast. Thanks anyway for the fast answer. That was exactly what i was doing wrong

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