Change a variable of an Instantiated object

Hi all,

When an enemy dies, he loots objects, in this case, a heart (being Instantiated)
I would like to change the string “itemType” in the script “Item.cs” attached to this heart object

but I have no clue how to make this work

so an abreviation of the question is: how to change a variable of an Instantiated object (in C#)?

here is my actual instantiation code:

Rigidbody InstantiatedHeart = Instantiate(heart, gameObject.transform.position, gameObject.transform.rotation) as Rigidbody;
			Item item = gameObject.GetComponent<Item>;
			item.itemType = "Heart";

But I get an error on the second line:
"
error CS0428: Cannot convert method group GetComponent' to non-delegate type Item’. Consider using parentheses to invoke the method
"

but I dont understant what I must modify…
Thank you all for any help possible

Item item = InstantiatedHeart.gameObject.GetComponent;

also you may be getting conflicts with a system object called Item? I would rename that script to something more specific like InventoryItem to avoid name clashes.

Ok, I managed to solve my problem like this:

Rigidbody InstantiatedHeart = Instantiate(heart, gameObject.transform.position, gameObject.transform.rotation) as Rigidbody;
			InstantiatedHeart.gameObject.GetComponent<Item>().itemType = "Heart";

thanks for help