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Question by LAlejandroRS · Aug 27, 2013 at 04:10 AM · accessing from any script

Problema con AudioClips

Hola Amigos!, este es mi script para dar sonido al caminar y correr, No se asusten por lo largo del código jeje, mi duda es como callar los AudioClip por separado?, osea al dar audio.Stop() estoy parando todos los sonidos del script(caminar, correr), por ejemplo en el ultimo if quisiera callar solamente el AudioClip de correr, osea al soltar la tecla Shift, Gracias! (:

 public AudioClip caminar;
 public AudioClip correr;
 
 void Update ()
  {
 //para Caminar
 if (Input.GetKeyDown ("w") || Input.GetKeyDown ("a") || Input.GetKeyDown ("d") || Input.GetKeyDown ("s") || Input.GetKeyDown (KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.DownArrow))
 {
 audio.clip = caminar;
 audio.Play();
 }
 
 if (!Input.GetKey ("w") && !Input.GetKey ("a") && !Input.GetKey ("d") && !Input.GetKey ("s") && !Input.GetKey (KeyCode.UpArrow) && !Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.RightArrow) && !Input.GetKey(KeyCode.DownArrow))
 {
     audio.Stop();
 }
 //para correr    
 if(Input.GetKeyDown (KeyCode.LeftShift) && Input.GetKey ("w") || Input.GetKey (KeyCode.LeftShift) && Input.GetKeyDown ("w") || Input.GetKeyDown (KeyCode.LeftShift) && Input.GetKey ("a") || Input.GetKey (KeyCode.LeftShift) && Input.GetKeyDown ("a") || Input.GetKeyDown (KeyCode.LeftShift) && Input.GetKey ("d") || Input.GetKey (KeyCode.LeftShift) && Input.GetKeyDown ("d") || Input.GetKeyDown (KeyCode.LeftShift) && Input.GetKey ("s") || Input.GetKey (KeyCode.LeftShift) && Input.GetKeyDown ("s") || Input.GetKeyDown (KeyCode.LeftShift) && Input.GetKey (KeyCode.UpArrow) || Input.GetKey (KeyCode.LeftShift) && Input.GetKeyDown (KeyCode.UpArrow) || Input.GetKeyDown (KeyCode.LeftShift) && Input.GetKey (KeyCode.LeftArrow) || Input.GetKey (KeyCode.LeftShift) && Input.GetKeyDown (KeyCode.LeftArrow) || Input.GetKeyDown (KeyCode.LeftShift) && Input.GetKey (KeyCode.RightArrow) || Input.GetKey (KeyCode.LeftShift) && Input.GetKeyDown (KeyCode.RightArrow) || Input.GetKeyDown (KeyCode.LeftShift) && Input.GetKey (KeyCode.DownArrow) || Input.GetKey (KeyCode.LeftShift) && Input.GetKeyDown (KeyCode.DownArrow)){
 audio.clip = correr;
 audio.Play();
  }
 
 if(Input.GetKeyUp (KeyCode.LeftShift)){
 audio.Stop();
 }
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