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Question by Tohron · Aug 29, 2013 at 12:23 AM · collisionmovementcollidercharactercontroller

Movement Collisions for Flat NPC with Character Controller

Hello, I want to use a character controller to move around a flat-shaped AI robot - problem is, the robot's shape makes the upward-pill character controller shape suboptimal - if it's large enough to keep the edges of the bot from clipping through things, then it would get blocked by overpasses it should be able to go under, and if it's small enough to allow that, then the bot would be clipping through something well before it registers a collision.

So the question is, can I get the movement collision detection to behave reasonably while still using a Character Controller?

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avatar image getyour411 · Aug 29, 2013 at 12:28 AM 0
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Yes, you can adjust the charactercontroller radius, height, center etc to accomodate, it does have to remain in the upward-pill shape

avatar image Tohron getyour411 · Aug 29, 2013 at 01:27 AM 0
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Yes, the problem is, a pill shape can't accommodate a relatively flat object, because it has to be at least as tall as it is wide. That's why I posted this question.

avatar image getyour411 · Aug 29, 2013 at 02:22 AM 0
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I thought you had more control over the shape using radius/height but I wasn't able to change it significantly enough to approx. your model, I changed my answer to a comment hopefully someone else has another idea.

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