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Question by LightStriker · Aug 29, 2013 at 02:22 AM · dlltoolexternal tools

How to load a Tool DLL?

I have a .DLL that contain a Unity tool (or editor, whatever).

It works fine if I drop it in the Assets folder of my project, but I would like it to load with Unity, independently of the current project.

Is it possible? Does Unity has a folder that automatically load the contained DLL?

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Answer by lancer · Aug 29, 2013 at 02:58 AM

In the assets folder create a folder called "editor" and put the .DLL in there and It should work just fine.

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avatar image Yokimato · Aug 29, 2013 at 03:00 AM 0
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$$anonymous$$ore over, it doesn't even require the editor folder, just as long as it's in the assets folder, unity will recognize it and add it for you.

avatar image lancer · Aug 29, 2013 at 03:01 AM 0
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I know it should, but this is just my attempt at helping him :)

avatar image LightStriker · Aug 29, 2013 at 04:45 AM 0
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You didn't understand what I meant, right? I want a folder that is independent of any project (which means, not within the assets folder). That anytime I would launch Unity, no matter the project, I would always get my tools.

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