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Question by Curyous · Aug 29, 2013 at 02:38 AM · filesfile-iowindows-8writing to text

File access in Windows 8?

Is it possible to read or write files in Windows 8 without using a plugin?

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Answer by Bilelmnasser · Nov 20, 2015 at 03:07 PM

for Windows 8/10 App store , there is only 1 name space UnityEngine.Windows that you should see those 2 classes :

 UnityEngine.Windows.File
 UnityEngine.Windows.directory


this is the only way to write or read a file on Windows Universal App

http://docs.unity3d.com/Documentation/ScriptReference/Windows.File.html http://docs.unity3d.com/Documentation/ScriptReference/Windows.Directory.html http://docs.unity3d.com/Documentation/ScriptReference/Windows.Crypto.html

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Answer by citizen_rafiq · Aug 30, 2013 at 06:02 PM

public class FileIO : MonoBehaviour {

public static void CreateFile(string path, string fileName){ if(!File.Exists(path+"/"+fileName)){ File.Create(path+"/"+fileName).Dispose(); } }

public static void WriteFile(string path,string fileName,string data){ if(File.Exists(path+"/"+fileName)){ StreamWriter sw = new StreamWriter(path+"/"+fileName); sw.WriteLine(data); sw.Flush(); sw.Close(); }
}

public static string ReadFile(string path,string fileName){ string output=""; if(File.Exists(path+"/"+fileName)){ StreamReader sr = new StreamReader(path+"/"+fileName);
output=sr.ReadLine(); sr.Close(); } return output; } }

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avatar image Curyous · Aug 31, 2013 at 01:55 AM 0
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Will this work for Windows Store apps?

avatar image citizen_rafiq · Aug 31, 2013 at 07:41 AM 0
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yes,this will work in every platform that unity support. different platform has different path location for saving file.

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