• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by knightx4 · Aug 30, 2013 at 12:06 AM · blendermodelgalaxy

How to make a 3d Model of a Galaxy

I need a Galaxy 3d model for my game that can be looked around from all directions and manipulated. I preferably would like to make it in Blender but the only tutorials I saw were for particles which I don't think work with Unity.I want to be able to rotate and move it around like in THIS except more realistic looking.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DESTRUKTORR · Aug 30, 2013 at 12:09 AM

Step 1: Build that shape as a standard mesh in Blender.

Step 2: Set up the UV map for said mesh, still in Blender.

Step 3: Make the texture (however you want to make it is up to you, there are several methods, and I'd suggest looking into each before attempting any specific one, to find which one makes the most sense, and seems easiest for you. Most of these are also done directly in or somehow involve using Blender).

Step 4: Import the model into Unity

Step 5: Attach the created texture to the model, in Unity.

Step 6: Set controls as desired to rotate the model, in Unity.

Step 7: ...?

Step 8: Profit.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Anywhere to find animations? 0 Answers

Blender Model from another Computer doesn't display. 2 Answers

I can't get my blender file to show up in Unity 2 Answers

Modeling in parts or entire. 0 Answers

Blender to unity model issue 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges