• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ShinyTaco · Aug 30, 2013 at 01:36 AM · rigidbodyforwardincreasemomentumdecrease

How to Gain Forward Speed and Momentum with a Rigidbody?

Hey guys,

I was wondering if somebody out there might be able to help me out a bit.

Basically, I have a rigidbody that is dropping from the air. When I put it into a dive, I want it to speed up, gain momentum and gain forward speed.

When I take it out of the dive, I want the rigidbody to slow down and lose forward speed/momentum.

I'm not really sure how to go about doing this.

Right now I'm just using:

 rigidbody.AddForce(transform.forward*forward);

to move the rigidbody forward.

I think if you can get the forward var to increase and decrease value based on which way the rigidbody is pointing, might be a good start.

Not really sure though.

Any ideas, or help would be really appreciated.

Thanks in advance!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DryTear · Aug 30, 2013 at 04:14 AM 0
Share

How about Component>Physics>ConstantForce, and comment the AddForce when trying that out

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DESTRUKTORR · Aug 30, 2013 at 04:32 AM

 public float diveRate = 1.0f;
 public float minDiveSpeed = 10.0f;
 public float maxDiveSpeed = 15.0f;

 float divePos = 0.0f;
 
 void FixedUpdate()
 {
      
      if(Input.IsButtonDown("Dive Button"))
      {
           divePos = Mathf.Clamp01(divePos + diveRate*Time.fixedDeltaTime);
      }
      else
      {
           divePos = Mathf.Clamp01(divePos - diveRate*Time.fixedDeltaTime);
      }
      
      rigidbody.velocity = new Vector3(rigidbody.velocity.x, -Mathf.Lerp(minDiveSpeed, maxDiveSpeed, divePos), rigidbody.velocity.z);
  }

That should work :D

[Edit] If you want to change the rate of diving, simply alter "dive rate" and it will cause you to go into a dive faster or slower, respectively. As well, changing the "minDiveSpeed" and "maxDiveSpeed" will alter how fast you dive.

I used velocity because it would give you a more exact, and easily-calculated speed. However, if you want other things to alter the speeds, as well, you may want to use AddForce, and just calculate how much force is going to be applied, and how long it will last before it will need to be applied, again.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShinyTaco · Sep 04, 2013 at 01:10 PM 0
Share

Thank you! This really helped me out a lot.

avatar image DESTRUKTORR · Sep 05, 2013 at 02:41 AM 1
Share

No problem ^_^

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Adding a value to a variable every second 4 Answers

Increase time for rigidbody game objects? 1 Answer

Increase volume when key is down and decrease volume when key is up 1 Answer

C# always move an object forward and still use physics 1 Answer

Make an object increase speed when entering trigger 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges