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Question by kevdotbadger · Mar 16, 2011 at 08:07 PM · mouserotatetranslate

Rotate Cube towards Mouse position

Hay Guys, I'm currently in the process of writing a simple movement system. As you can see from the attached image, the main camera is looking over the cube. alt text

I have wrote the following script which basically moves the cube forward (with varying speeds)

var walk_speed : int = 30; var run_multipler : float = 1.5;

function Update () { if( Input.GetKey("w") ){ move_speed = walk_speed; if( Input.GetKey( KeyCode.LeftShift ) ){ move_speed = walk_speed run_multipler;
}
transform.Translate(0, 0, ( Time.deltaTime
move_speed )); }
}

How do i implement a "rotate towards mouse". Wherever the mouse is pointing, the cube will rotate towards that point.

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Answer by AngryOldMan · Mar 16, 2011 at 08:20 PM

some thing like Input.mousePosition http://unity3d.com/support/documentation/ScriptReference/Input-mousePosition.html take a look at some of the basic tutorials http://unity3d.com/support/resources/tutorials/ im sure one of them has a script similar to what you want. (try the FPS)

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Answer by DaveA · Mar 16, 2011 at 08:41 PM

http://answers.unity3d.com/questions/5134/make-an-fps-gun-point-at-the-mouse-position

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