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Question by WeeGee9000 · Aug 30, 2013 at 02:04 AM · importblendermodeltextures

Problem when importing models from AC3D

I made a little model in AC3D really easily, exported it in 3DS format and imported it in Unity.

Problem came when i tried to put a brown metal-ish material (with normals, etc) on it. When i dragged the material in the model, only the main color of the material was visible (brown) instead of the whole thing. How do i fix this?

PS: Don't even think in awsering things like "you should use blender to model ur stuff etc". I used to make a lot of stuff in Blender before but now the DEVS managed to screw it up by removing a ton of useful tools and overcomplicating it. So Blender is a no no.

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avatar image DryTear · Aug 30, 2013 at 04:09 AM 0
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sounds like you're not using UV$$anonymous$$aps on your materials in Blender, make sure you do ( you dont have to map, just unwrap a random map from all faces ) and then after it is UVmapped you can actually assign you texture material properly

avatar image WeeGee9000 · Aug 31, 2013 at 01:52 AM 0
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Looks like i need to search for this :/

avatar image getyour411 · Aug 31, 2013 at 01:56 AM 0
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What shader did you assign to the material?

avatar image WeeGee9000 · Aug 31, 2013 at 09:46 PM 0
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bumped specular

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Answer by Paulius-Liekis · Aug 31, 2013 at 07:08 PM

It sounds like your model doesn't have UVs.

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avatar image WeeGee9000 · Aug 31, 2013 at 09:45 PM 0
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how do i make an UV?

avatar image DryTear · Aug 31, 2013 at 10:42 PM 0
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in your modeling tool, select all faces or the whole mesh. then look for UV unwrapping related, click and click and keep searching untill a Image of your model is made as a net. export it and you can texture it, my recommendation is to use Blender rather than whatever you are using.

avatar image WeeGee9000 · Sep 05, 2013 at 11:47 PM 0
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Ok thanks :D

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