• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Storm024 · Aug 30, 2013 at 09:40 AM · classchildren

How do I select from the children of a class from the GUI?

I want to be able to select from the children of a class in the GUI. Like so: ![alt text][1][1]: /storage/temp/14876-selectability.png The little option boxes appear when it is a child of MonoBehavior, however they are useless because it won't let me select to use AbiliyEffect or its children. Which I want to select its children, but when it is independent (a base class) it doesn't show any selection boxes at all. Code:

     using UnityEngine;
     using System.Collections;
     public class AbilityEffect:MonoBehaviour
     {
     
         public void Activate()
         {
         }
     }


     public class AbilityInv {
         [SerializeField]
         public List<Ability> AbilityList;
         public Ability[] EquippedAbilities;
         [SerializeField]
         public List<Ability> OwnedAbilities;
         void Start()
         {
             EquippedAbilities = new Ability[3]{AbilityList[0],AbilityList[1],AbilityList[2]};
             OwnedAbilities = AbilityList;
         }
     }
     [System.Serializable]
     public class Ability
     {
         public string AbilityName;
         public AbilityEffect abilityEffect; 
     }
    

 
selectability.png (11.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Storm024 · Jun 09, 2014 at 11:38 AM

Solved: monodevelops can only select other monodevelops from the GUI and they must be dragged into the child object first in order for them to be selected.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jeff-Kesselman · Jun 09, 2014 at 11:40 AM 0
Share

You could also make an array of strings from the names of the classes to select from, and then use reflection to get the class. (Or use a Dictionary that maps name to class which would be faster.)

avatar image Storm024 · Jun 09, 2014 at 11:42 AM 0
Share

sure, but the idea here was to use as little hardcode as possible. Of course hardcode typically means better optimization which can be preferable.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Randomly deactivate game objects 2 Answers

Script Execution Order doesn't affect derived classes. 1 Answer

Accessing Enumeration from another script issue 1 Answer

Does every c# class need to have its own script with the class' name? 4 Answers

Left 4 Dead-style Spawnpoints? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges