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Question by Beastw00d333 · Aug 31, 2013 at 04:59 AM · xcodesavingunity 4.2

Testing And Building With Xcode

I am currently working on an iPhone game. And I am trying to get gamecenter to work with it. My question is since I am new to this I am making a ton of errors, so I have to keep building it in unity and then testing it on code. Is there a faster way to do this.

My Steps Right Now: 1. Edit code in mono 2. Save code and Unity 3. Build the project 4. Run on xcode 5. Sync to Iphone to Test

This takes a lot of time to do for each edit I make.

Thanks, Chris

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