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Question by syaoranoni54326 · Aug 31, 2013 at 11:40 AM · javascript

Why is my code not working?

I am coding in Javascript. This code doesn't have any errors... but it doesn't work. The only thing that shows in the log is 'The player committed suicide' every time I hit space. Edit: I don't expect the collision part to work because my player controller does not have a rigid body.

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
     if(Input.GetButtonUp("Jump")){
         VoluntaryDeath();
     }
 }
 
 var dead = false;
 
 function OnCollisionEnter (theCollision : Collision){
     if(theCollision.gameObject.name == "Crazy Cube"){
         Debug.Log("The player was hit by the cube.");
         dead = true;
         }
 }
 
 var thePrefab : GameObject;
 
 function SpawnCorpse(){
     var instance : GameObject = Instantiate(thePrefab, transform.position, transform.rotation);
     Debug.Log("A corpse was spawned.");
 }
 
 function VoluntaryDeath(){
     Debug.Log("The player committed suicide.");
     dead = true;
 }
 
 if(dead == true){
     Debug.Log("Dead is now true.");
     SpawnCorpse();
     Destroy(gameObject, 5);
 }
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Answer by meat5000 · Aug 31, 2013 at 11:42 AM

You press space and this function is called

 function VoluntaryDeath()
 {
    Debug.Log("The player committed suicide.");
    dead = true;
 }

This sets dead to true and there is nowhere that sets it back to false.

Constant death.

I'm not really sure what you are trying to do, but take a look at this re-hashed code and play with it as you please.

 #pragma strict
  
 var dead = false;
 var thePrefab : GameObject;
     
 function Start () {
  
 }
  
 function Update ()
 {
     if(Input.GetButtonUp("Jump"))
     {
         VoluntaryDeath();
     }
         
     if(dead == true)
     {
         SpawnCorpse();
         Destroy(gameObject, 5);
             Debug.Log("The player committed suicide.");
             Dead = false;
     }
 }//END OF UPDATE()
  
 function SpawnCorpse()
 {
     var instance : GameObject = Instantiate(thePrefab, transform.position, transform.rotation);
     Debug.Log("A corpse was spawned.");
 }
  
 function VoluntaryDeath()
 {
     Debug.Log("Dead is now true.");
     dead = true;
 }
     
 function OnCollisionEnter (theCollision : Collision)
 {
     if(theCollision.gameObject.name == "Crazy Cube")
     {
         Debug.Log("The player was hit by the cube.");
         dead = true;
     }
 }
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