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Question by Cristik Zafraz · Sep 02, 2013 at 03:22 AM · collisionphysicsrigidbodyterrainrigidbody-collision

Object Flies into Air Upon Collision, or goes through hill depending on isKinematic settings

Hello,

Summary: How do I get a cube to translate over a $$anonymous$$ll? What Happens Now: The cube simply goes through the $$anonymous$$ll. If I switch isKinematic, it detects the collision with the $$anonymous$$ll, and goes flying into the air. The cube currently has a rigid body. Goal Details: I would like a cube to stay grounded on the terrain w$$anonymous$$le moving up the $$anonymous$$ll. Or at least I would like the cube to simply stop moving upon collision, without either flying away or translating through the $$anonymous$$ll.

Note that the cube moves according to where I click. So for testing, I clicked an elevated terrain area.

Appreciate any help! I've read similar forum questions, but they haven't helped.

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Answer by dfjhde · Jul 04, 2015 at 05:12 AM

the solution is rise the Mass or Gravity Scale on rigid body, but it will make the cube very heavy, w$$anonymous$$ch does's look right

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