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This post has been wikified, any user with enough reputation can edit it.
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Question by Barakahlii · Sep 02, 2013 at 05:54 AM · playerlevelcollect

I want the player to move on to the next level once it has collected a coin. What would the script for that be?

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avatar image InfiniBuzz · Sep 02, 2013 at 06:00 AM 0
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Do you have something already and need help on a specific part? If so, explain where you're stuck. If not - use google and the unity forum. On Unity answers you can ask about specific problems not requesting finished scripts :)

However you would first create a coin with a collider on it. Same goes for the player. On your player you would place something like:

 void OnCollisionEnter(Collision collision)
 {
    if(collision.gameObject.tag == "Coin")
    {
       Application.LoadLevel("nextLevelName");
    }
 }

You need to set the tag of the coin to Coin to make this work. You can also set the collider to trigger and use OnTriggerEnter

avatar image porrasm · Sep 02, 2013 at 09:06 AM 0
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Here is the same with Javascript. Add this to the Coin and name your character as Player. Select the "is trigger" in the collider settings of the coin.

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnTriggerEnter (other : Collider)
 {
     if (other.collider.gameObject.tag == "Player")
     {
         Application.LoadLevel("TheNameOfTheNextScene");
     }
 }

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