• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MrSplosion · Mar 18, 2011 at 09:14 PM · animationsweaponswitchswitch objects

Weapon Switching

So I made a character and rigged him, I also made a weapon. I started to animate his walk cycle until I got to the hand (this was all done in Blender btw). This is my question, should I put the weapon in his hand while animating all the actions? Because I want to be able to switch between weapons in the game, but I don't think I can do that because the weapon will be part of the animation... right?? If I did it this way I would have to go inside the player's child's and delete the weapon then instantiate another one (please correct me if i'm wrong). I just don't think I have the right concept here how does everybody else do this?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by AngryOldMan · Mar 18, 2011 at 11:03 PM

no don't stick it in his hand otherwise you will have to make and animate a model for each gun! the best way is to have each weapon instaniate in level and then parent to your players hand (make sure player has the right animation on him for each weapon because you don't want him to be holding a pistol as though it's a rocket launcher)

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MrSplosion · Mar 21, 2011 at 02:26 AM 0
Share

Oh ok so your saying make a different walk cycle for each animation? That makes since because like you said the animation for a pistol is a whole lot different from a rocket launcher animation. thank you

avatar image AngryOldMan · Mar 21, 2011 at 12:17 PM 0
Share

no don't make different walk cycles for each animation. Unity supports animation mixing and blending, with those techniques you can have your character walk correctly and shoot any weapon etc without ruining the walk animation. You only need one walk cycle but you need an animation per different shaped gun (so pistol, A.$$anonymous$$. and rocket launcher are all held differently), just so he holds it correctly.

avatar image MrSplosion · Mar 21, 2011 at 07:35 PM 0
Share

Ohhhh ok I understand lol I like this way better because it's less work

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Weapon Switching 2 Answers

Weapon pick up and switching script 2 Answers

weapon switching 1 Answer

switching turns between two game objects. 1 Answer

Weapon switching problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges