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Question by ChrisSch · Sep 06, 2013 at 02:45 PM · movestartpointontriggerexitback

Move back to starting point?

I wrote this script, and now I wanna make the object move back where it was when level started on trigger exit, but I don't know how to do that, any help?

 var speed : float = 5;
 
 function Update()
 {
 
 }
 
 function OnTriggerStay(trig : Collider)
 {
     rigidbody.isKinematic = false;
     if((trig.gameObject.tag == "Player") || (trig.gameObject.tag == "ShipLoaded"))
     {
         var targ = GameObject.FindWithTag("Player" || "ShipLoaded");
         transform.position = Vector3.MoveTowards(transform.position, targ.transform.position, speed * Time.deltaTime);
     }
 }
 
 function OnTriggerExit(trig : Collider)
 {
     rigidbody.isKinematic = true;
 }
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Answer by Sajidfarooq · Sep 06, 2013 at 02:52 PM

You need to store the position on awake/start, then reuse it on OnTriggerExit:

 Transform originalPos;
 function Start()
 {
     originalPos = transform.position;
 }
 
 function OnTriggerExit(trig : Collider)
 {
     rigidbody.isKinematic = true;
     transform.position = originalPos;
 }
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avatar image ChrisSch · Sep 06, 2013 at 04:11 PM 0
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Oh how I miss the simple stuff sometimes. xD Yes that's what I want except translate it there but I get it, I just didn't know how to store the coords. Scripting since june and still didn't get the hang of it. xD

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