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Question by gogott · Sep 06, 2013 at 05:13 PM · textureperformanceoptimizationmemory

Which one is faster: bigger or tileable texture?

We're doing some optimizations for an android/iOS game. So, regarding performance which one is better? We don't care much about memory right now, as long as the performance is fast.

Thanks.

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Answer by sikori17 · Sep 07, 2013 at 10:45 PM

Well, it's important to remember that memory and performance are often linked. Every time you make a call to the GPU to render something, you have to send along the appropriate data as well (textures, meshes, etc). Transfer time is one of the largest bottlenecks in rendering, so generally the less data you have to send, the better the performance.

Thus, to answer your question, tiling is probably better for performance.

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