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Question by Johan 4 · Mar 20, 2011 at 04:13 AM · scenemodeltilesnap

Snapping models

I have made a 3d modular tile system. The question is, how do I snap them together in unity so there's no holes or overlapping between them?

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Answer by jasonbelmonti · Aug 29, 2011 at 06:38 PM

Any idea how this could be applied to a runtime situation? I'm trying to lift shelving units with a raycast, but would only like them to travel along the y-axis incrementally.

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Answer by Mark 6 · Mar 20, 2011 at 05:03 AM

Look here for Vertex Snapping http://unity3d.com/support/documentation/Manual/Positioning%20GameObjects.html

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Answer by DaveA · Mar 20, 2011 at 04:59 AM

Edit menu, Snap Settings. Will snap selected objects to nearest grid coords. That, or hand edit your x,y,z values. That or write a custom editor script.

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