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Question by Bobfan · Sep 08, 2013 at 06:13 PM · directorycomputerprototypelocal files

Accessing Local Computer Files

I've heard a flaw with the Unity editor is that you cannot access local files, and I do not really want to build my prototype every time I want to test it. So is there a way around t$$anonymous$$s, or do I have to do it the hard way? I use c# if that helps. (Also if t$$anonymous$$s is false, can you let me know)

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avatar image Jonathon82931 · Sep 08, 2013 at 06:15 PM 0
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A lot of things I test in my projects I test by hitting the play button near the top of the editor. rather then making a build to test

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Answer by Benproductions1 · Sep 08, 2013 at 11:59 PM

Who the hell told you that? There is no limitation when it comes to the Unity Editor except for platform dependant features (in most cases).
I don't t$$anonymous$$nk I can give a more detailed answer :(

Hope t$$anonymous$$s helps,
Benproductions1

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