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Question by Seeseemelk · Mar 20, 2011 at 06:55 PM · cameraobjectdestroydeletefront

destroy object in front of an other object?

How can I delete the object in front of the camera?

var Voorwerp : GameObject; var positieVoor : Vector3;

if (Input.GetMouseButtonDown(1)){ Destroy(Voorwerp,positieVoor,Quaternion());

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Answer by Statement · Mar 20, 2011 at 07:52 PM

Use Physics.Raycast.

T$$anonymous$$s example script is meant to be placed on the camera. You might want to see the ref link about how to use layermasks to prevent destroying self.

function Update () {
    if (Input.GetMouseButtonDown(1)) {
        var $$anonymous$$t : RaycastHit;
        if (Physics.Raycast(transform.position, transform.forward, $$anonymous$$t)) {
            Destroy($$anonymous$$t.transform.gameObject);
        }
    }
}
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