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Question by F00bzor · Sep 09, 2013 at 04:37 PM · collidergetcomponentruntimeaddcomponent

Copy collider Component type and parameter to a new Object at runtime

Hi, i've searched a lot and never found a working solution to my problem so i through i would ask and hope for an answer, in C# preferably.

THE SETUP:

I have a prefab Gameobject, let's name it TEMPLATE,with nothing on it except a script or two. I have a list of prefab, let's name them ITEM, with MeshFilter and different Collider types and size.

When i press a button, I instantiate TEMPLATE at a precise position, and i want to add the MeshFilter and Collider Component from the selected ITEM to it.

.

THE PROBLEM:

I cannot figure out how to copy or recreate the collider component of the selected ITEM with all it's parameters, to the TEMPLATE instance.

so far i managed to get the collider type but i cannot find how to store the collider settings in a variables so that i can resetup the new one or even better, how to do

(pseudocode) Component tempComponent = ITEM.GetComponent(someCollider); TEMPLATE.AddComponent(tempComponent);

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